

Stranded in a strange solar system, your task as a Starmancer is to construct and manage a space station capable of sustaining life for the countless minds trapped in your corrupted memory banks, and return to the fleet–by any means necessary. Millions of refugees upload their consciousness into your memory banks–entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. Hey y’all! Before diving in today, I wanted to let you know that this is going to be the last community spotlight we’ll be putting out for Wargroove, at least for a while.After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. With development ramping up on Witchbrook, and Wargroove having just celebrated its third birthday, it felt like the right time to take a pause. Don’t worry, we’ll be back with even more Wargroove goodness in the future. Canal Streets 1.0 by BarrettRTS – Code: U73PFK84 With that announcement taken care of, let’s get to those community creations!ġ. This map has some really interesting dynamics once unit production gets up and running. You’ll want to get a barge on the water fairly quickly to ferry your units across rather than taking the long winding path. Doing so will help you push back faster against the opposing forces that cut across the central streets claiming villages as they go. There’s a few interesting points with this map. First, the ports on this battlefield are exclusively to recruit barges to quickly hop across the water. Secondly, the towers that are on fire are only capable of recruiting harpies, so if you want to invite any other air units to the party, you’re going to have to spend a few turns and resources to secure one of the side towers. Lastly there are a few villages situated directly on top of road tiles, so dragons have the potential to do tear them down without rebuttal.ģ. Quaint v1.0.1 by justyoureventualruler – Code: CBZ2K9BCĬontrol of the corners are likely to decide the outcome of a match here, with several villages tantalizingly packed into these areas between each side’s barracks. A great many of these villages are sitting on road, so they’re more susceptible to a quick takedown. However don’t get too sidetracked by the treasure trove of resources here, as the strongholds are centrally positioned and pretty easy to reach.

The Encounter – v1.3 by Kokoado – Code: 5JHB9VHK Losing track of an errant knight could be very costly to you.Ĥ. The recruitment structures are all tucked into the same area for each side, so some of these villages are decidedly longer treks to reach than what you’d see in most competitively-oriented skirmish maps.

Keeping firm control of this territory may be the key to victory as it better facilitates your access to the enemy Stronghold as well.īonus Dev-made Map – Face the Horde: The Cursed Keep by Armagon – Code: APRQW545 That said, the long roads at the top and bottom are prime territory for swift wagon and ballista positioning. This is another entry to my “Face the Horde” series. You’ll be pitted against endless waves of enemies that come pouring out the portals, with your goal being to survive as long as you can. The strength of the enemy escalates as the match progresses, and you earn gold by defeating hostile units, so you’ll wanna make sure to finish off any weakened stragglers.

That’s it for the community maps spotlights, at least for now! Unlike prior entries to this mode, eventually enemies can start spawning in behind you as well, so you have access to a third barracks by way of compensation.
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While this monthly feature will be on haitus, our players are still sharing incredible creations over on the Wargroove Discord and there’s never any shortage of new maps to download from the in-game sharing portal.
